Who wants to watch DeAndre Jordan — or anyone, for that matter — shoot 34 free throws in one game?
That’s what happened Sunday night, in Game 4 of Jordan’s Los Angeles Clippers’ series against the Houston Rockets. DeAndre made 14 of his tries, giving him a measly 41 percent mark from the line for the night. The Rockets’ best defense in this game (a 128-95 Clippers blowout) was fouling Jordan away from the ball before possessions got underway, forcing Los Angeles into their worst possible scoring option.
Surely, you’ve heard this one before. Since the days of Shaquille O’Neal, teams have been using the “hack-a” strategy against offenses they otherwise can’t stop — especially in playoff games. The technique seems to be gaining more steam than ever lately, though, and discussion about the prospect of banning the method altogether has also picked up considerably.
Currently, the league penalizes teams who deploy the tactic with less than two minutes remaining on the clock, by way of technical foul. The question, now, is why that tax shouldn’t exist for the rest of the game.
Not only is the hack-a lifestyle an unsportsmanlike one, but it’s also hard and boring to watch. Nobody tunes into basketball for intentional off-ball fouls, or for a slowed-down version of the game that involves more standing around than pick-and-roll.
It’s easy to say that the fix for this issue lies in a few select players, like Jordan and Houston’s Dwight Howard, simply getting better at free throws, and thus taking the strategy away from the opposition. But some things, no matter how much work is put in, are bound for that kind of change. The game will always have more big men who can’t shoot than those who can, just like it will always have point guards who don’t lead the league in blocked shots.
Hack-a is a strange glitch in the rulebook, and closing the loophole that allows its exploitation would be a service to the game.
— John Wilmes